1340 - My current roguelike project


A roguelike set in a fantasy setting, based on the society and technology of 1340. The goal of this project is a Dwarf Fortress/RimWorld style settlement builder, with a heavy focus on medieval society, relationships, religion and death. 1340 is the year chosen due to the beginning of the Black Plague.

Written in Rust in my own dogfooding game engine using various chunks of the Rust ecosystem.

This blog mainly involves this project.


Rust Crates I’m involved in

  • Amethyst Game Engine

    By the Amethyst Orginization, I am just a contributor
    Amethyst is a data-driven and data-oriented game engine aiming to be fast and as configurable as possible.

  • Legion ECS

    By Tom Gillen, I am just a contributor
    Legion aims to be a feature rich high performance ECS library for Rust game projects with minimal boilerplate.

  • ultraviolet

    By Gray Olson, I am just a contributor
    This is a crate to computer-graphics and games-related linear algebra, but fast, both in terms of productivity and in terms of runtime performance.

  • game-metrics

    A simple crate for effective metrics instrumentation targeted at games.

  • amethyst-imgui

    imgui library for amethyst